/* =====================================================================
   REAL HOLDING GROUP · the Home's glints (16 oct)
   No glint of its own: they are Real Metals' (.metals-glint in styles.css: a speck of dust that catches the
   light now and then, its own size, tone, cycle and few pixels of drift), placed in the Home's free sky.
   Like Real Digital's (.dg-glint), paused unless their space is on: glints.js turns .is-on on while the
   Home is on screen and fades the layer as the scene leaves it.
   ===================================================================== */
.hero__glints{ position:absolute; inset:0; z-index:1; pointer-events:none; opacity:var(--gl, 0); }
.metals-glint.hg-glint{ animation-play-state:paused; }
.hero__glints.is-on .hg-glint{ animation-play-state:running; }
@media (max-width:640px){ .hero__glints .hg-glint:nth-child(n+13){ display:none; } }
@media (prefers-reduced-motion: reduce){ .hero__glints.is-on .hg-glint{ animation-play-state:paused; } }
/* the second pass's Home (home.js, .hero.is-home-loop) hides this layer: its glints rest there too (audit, 16 oct) */
.hero.is-home-loop .hero__glints .hg-glint{ animation-play-state:paused; }
